Hgss Game Corner Cheats

In Pokémon HeartGold & SoulSilver, you will find that your rival isn't a buddy or a friendly childhood rival like in the past games. Instead, this time, your rival is a dark, sinister character. He starts off by stealing a Pokémon and continues on the dark path until you gradually show him the error of this ways. This page details all of your encounters with him. Unlike past rivals, his team doesn't change depending on his starter Pokémon

Here are the codes from GBA Temp that I saved to note pad for use. I've tested most of them myself and they seem to work fantastically so far: HeartGold Game ID: IPKE-4DFFBF91 SoulSilver Game ID: IPGE-2D5118CA!Misc Codes::Max Money (Select) 94000130 FFFB000 00000000 B21008 000F423F D200000::Collected 9999 Coins (Select) 94000130 FFFB000. In this post, you will discover Pokemon Heart Gold Cheats that hopefully can help you complete the game. The cheats below also referred to as Action Replay codes, and it includes the most commonly used cheats such as Walk Through Walls, Rare Candy, Shiny Wild Pokemon Modifier, All Pokeballs, EXP and money cheats.

Cherrygrove City

After you have obtained the Pokédex from Professor Oak in Route 30 and return back towards New Bark Town after a call from Professor Elm stating he has been robbed, you will encounter your Rival as you exit Cherrygrove City. He will quickly challenge you so that he can get past

Passing BoyChikorita/Cyndaquil/Totodile
Lv. 5

Sprout Tower

When you reach the top of the Sprout Tower, you will encounter your rival again. Here, he will have just defeated the Monk and earned Flash. He will quickly spot you and then instead of challenging you, he will use an Escape Rope to exit the Sprout Tower.

Azalea Town

Your next encounter with your rival will be when you are in Azalea Town. If you go west towards Ilex Forest, he will come up to you and challenge you yet again. He will vow to defeat you and defeat all weak trainers as well as Team Rocket. Defeat him, and he'll let you pass into Ilex Forest

Rival SilverGastly
Lv. 14
Zubat
Lv. 16
Bayleef/Quilava/Croconaw
Lv. 18

Burned Tower

The next encounter is another battle. You will find him in the Burned Tower with Morty & Eusine where he will be looking for the Legendary Pokémon so he can further defeat the weak trainers. Once he spots you, he will challenge you again

Rival SilverGastly
Lv. 20
Zubat
Lv. 20
Magnemite
Lv. 18
Bayleef/Quilava/Croconaw
Lv. 22

Olivine City

When you first enter Olivine City, you will walk past the gym. Once you do, your rival will come outside from the gym and inform you that the Gym Leader, Jasmine, isn't at the gym, but is at the lighthouse taking care of an ill Pokémon. He will comment that the Pokémon is useless and then leave.

Mahogany - Rocket Hideout

When you've fought your way to the end of the Mahogany Rocket Hideout, your Rival will appear again. Here he says that he will stop Team Rocket himself but mentions he bumped into Lance who criticised him for the way he treats Pokémon. He will say you're not strong enough to defeat Team Rocket and then leave again

Goldenrod Radio Tower

In the Radio Tower, you will find your rival again. After you have donned your Team Rocket disguise to enter the Radio Tower, your rival will quickly come and blow your cover. He will expose you for not being a Team Rocket member and then quickly leave again, leaving you to deal with Team Rocket yourself.

Goldenrod Underground

In the Goldenrod Underground, you will once again meet up with your rival. He will again challenge you for being weak, and once again challenge you to a battle. Once defeated, he will start to question whether Lance is right and leave to begin training properly.

Rival SilverHaunter
Lv. 32
Golbat
Lv. 32
Magnemite
Lv. 30
Sneasel
Lv. 34
Meganium/Quilava/Feraligatr
Lv. 34

Victory Road

At the end of Victory Road, you will encounter your rival once again. He will say he has been training and intends to challenge you once again to show that he is the stronger trainer

Rival SilverSneasel
Lv. 36
Golbat
Lv. 38
Magneton
Lv. 37
Kadabra
Lv. 37
Haunter
Lv. 37
Meganium/Typhlosion/Feraligatr
Lv. 40

Mt. Moon

Your next encounter with your rival will be while he is off training in Kanto. When you first enter Mt. Moon, he will spot you and tell you that he has been training to become a better trainer and once again, requests a battle with you

Rival SilverSneasel
Lv. 46
Golbat
Lv. 47
Magneton
Lv. 46
Alakazam
Lv. 48
Gengar
Lv. 48
Meganium/Typhlosion/Feraligatr
Lv. 50

Dragon's Den

Your next encounter with your rival will have you meet him in the Dragon's Den. Here, he is training his starter when Clair & Lance both appear. They see both of your skills and challenge you to a Double Match. This teamwork shows that your rival is now able to care for his Pokémon

You & Your RivalClair & Lance
Dragonair
Lv. 52
Kingdra
Lv. 56
Dragonite
Lv. 60
Meganium/Typhlosion/Feraligatr
Lv. 60
Crobat
Lv. 58
Gengar
Lv. 56
Gyarados
Lv. 68
Charizard
Lv. 68
Dragonite
Lv. 75

Dragon's Den

After this, on Tuesdays & Thursdays, you will find your rival is back in training in the Dragon's Den. Here, he is not battleable but will talk to you about him realising that he was wrong at the get-go and you should not treat Pokémon as tools.

Pokémon League

On Mondays & Wednesdays however, when you enter the Pokémon League, you will get challenged by your rival before you enter. He has been training and wants to test his team out

Rival SilverCrobat
Lv. 58
Magneton
Lv. 55
Gengar
Lv. 58
Sneasel
Lv. 55
Alakazam
Lv. 56
Meganium/Typhlosion/Feraligatr
Lv. 60

Three Years Ago...

During the special Celebi Event, where you take a special Celebi to Ilex Shrine, you will be sent back in time three years where you will see Silver and his father fighting in Route 22. This is where you will see why he has a great dislike for Team Rocket and why he turned bad at the outset.

Voltorb Flip is a game that you can play in Pokémon in order to win coins, which you can exchange for itemsand pokémon. It is a game of luck, but with a little bit of strategy you can reduce the guesswork and increase the chance that you will win the game. The more coin collecting you do,the better prizes you can get in the game.

How to Play

You are given an empty grid of 25 squares. The grid hides Voltorbs and numbered cards.To the right and below the grid are boxes that show you how manyVoltorbs there are hidden in that row or column, as well as the total that the numbered cards add up to in that rowor column.

Flipping a numbered card gives you coins. If you have 0 coins, then flipping a numbered card gives you that manycoins. Thereafter, flipping a numbered card will multiply your coin total by that number.

Hgss Game Corner Glitch

Your goal is to find all of the cards in the grid that say 2 or 3. Since the cards only multiply yourcurrent coin total, finding a 1 never has any effect on the number of coins that you have. The 1 cards just allowyou to stay in the game.

If you flip a voltorb, you lose all of the coins that you accumulated in the current game (although you keep all the coinsthat you won in previous games.) Additionally, if you flipped fewer numbered cards than the level number of your currentgame, you drop down to that number level. In other words, if you are on level 5, for example, and you only flip two numberedcards before flipping a voltorb, you drop down to level 2.

Hgss Game Corner Cheats Game

Step 0: Flip all the cards where there are no voltorbs

Sometimes you get a grid where a row or column has 0 voltorbs. You should flip all of the cards in that row or column,because you know that they are safe. This will also help ensure that even if you do flip a voltorb, you might have flippedenough cards not to drop down to a lower level.

Hgss

Step 1: Mark the 1s

To get a good strategy for winning Voltorb Flip, one of the important things to keep in mind is the fact that you only needto find the twos and threes. You never need to find any of the ones. What this means is, if you can tell from the current state of the grid that a square, row, or column, can only have either voltorbs or ones, but not any cards with higher numbers, you can choose Open Memo and mark those squares with a voltorb and a 1.Then you can safely leave those squares alone.

Look for rows and columns whose voltorb + number total is equal to five. This means that the entire row or column can be markedwith a voltorb and a 1, because there can't be any higher numbers in there. For example, if there are four voltorbs in a row,and the number total for that row is 1, you can mark that entire row with voltorbs and 1s, because there can't be any twos orthrees there. Similarly, if a column has two voltorbs, and the number total is three, you also know that there can't be anytwos or threes in that column, and can mark the column with voltorbs and 1s.

Step 2: Use logic to narrow things down

Once you have flipped all the cards in 0 voltorb rows or columns, and once you have marked all of the rows and columns that aredefinitely going to either be a 1 or a voltorb, the game gets risky, but you might be able to use logic to safely flip or markmore squares. The squares that youhaven't marked yet are the ones that MIGHT have a 2 or a 3. But there's also a chance that there is a 1 or a voltorb in those unmarked squares.

Pokemon Hgss Game Corner

To use logic to narrow things down, here is what you do:

  1. Make note of what the number total is for the row or column that you are looking at.
  2. Figure out in your head what combinations of numbers would be needed in order to add up to thattotal.
  3. If you realize that the unmarked squares would all have to be either a two or a three in order toadd up to the total, you can safely flip them all.
  4. If the unmarked squares could possibly be a one, then use the Memo feature to mark those squares with all of the possiblenumbers that could be hidden there.
  5. After marking the rows and columns, go back and look over them again. If you marked a square with voltorb, two, and three,for example, you might realize, looking at the way that you marked other squares, that a three in that square would make the totaltoo high, so you can remove that from the notes on that square.

Step 3: Decide whether to take a chance or play it safe

If you have marked all of the 1s and you have flipped over any cards that you can safely flip using logic, then the game becomesentirely based on luck. If you wish, you can try to flip over a card at random and hope that it isn't a voltorb. If you do this, try to flip over a card in a row or column that has a low number of voltorbs in it, along with a high number totalfor that row.But it might bebetter to just quit the game and take the coins that you earned so far. This is what I would recommend if you have already flippedover enough cards to not drop down any levels, or if you will only drop down one level. This way, you will still earn some coins,and you can try this level again afterward.

Hgss Game Corner Cheats Hack

It might even be a good idea to flip over any 1s that you are reasonably sure about, because this will increase your flipped card count,giving you a better chance of staying at the current level if you flip a voltorb later. It even reduces uncertainty in the grid, andmight even be enough to help you figure out the location of more twos and threes.